![]() ![]() Combat with M4s and M5s goes much more smoothly.but since they never bail, there's no money to be had there. It was indeed less painful.but not by much. Now, in my second run, I decided to modify the game start files and give myself a fully kitted out Sabre and nothing else, thinking that this would be a less painful experience than the M5. MARS, Complex Cleaner, most of Lucike's scripts, and Xchange Guild Portals are installed alongside XTC. I've seen only one fighter bail, but that wasn't my doing.Ĥ. In practice, that 50% for transports bail chance seems to mean that you get one freighter in 15 to bail, at least among Paranid freighters. Difficulty is set to normal, but with the bail chances at: M1, M2, M7, TL, TM - defaults, M3 - 15%, M4 - 20%, M5 - 25%, TS, TP - 50%, M8 - 10%. Too many think missions suck the challenge out of the game, and the fight missions irritate me for reasons I stated elsewhere. No reloads, and death means that you start from square one again.Ģ. Naturally, this didn't stop at tinkering, and led to:įrom here on out, I adopted the following rules after the discussions I had on these forums, and they apply to all following runs in XTC:ġ. That lasted until I started tinkering with X3:TC scripting and modding, and mostly for my own amusement I began tinkering with the gamestarts. I don't remember what finally did kill me, but I stopped playing XTC for a while after it, mostly because I heard that XTC 2.0 was right around the corner and I didn't want to invest too much time in something I would have to lose for the update. It was at this point that I also decided that I wanted to by more serious rules, and chose that, from here on out, dead would be dead. I realized a little too late that I spent too much on the Rapiers, but since I didn't want to sell them, I decided to equip the Cutlass and Baldric as best I could with the money I had left. I bought myself a Cutlass, a Katana, a Baldric, and a bunch of Rapiers for scouting. The time limit was tight enough that I was biting my nails at the end, but it made it and my bank account swelled by 18 million credits.Īfter this windfall, I did what any reasonable person would do.I splurged. Eventually, I got lucky, and received a mission to return a Mani that was in the next sector over. But Return Ship missions were another matter.you get paid so well on these that I was quickly able to buy a Toukan, which made them even easier and made my bank account grow even faster. Finally, this was something I could do, even if the pay for most of them wasn't great. Once I cleaned the egg of my face, I turned to the only option I had left, which was mission running. Finally, I tried to attack a freighter, and to my embarrassment learned that, while freighters have blind spots you could park an M2 in, an M5 can't even tickle their shields. So killing other fighters is difficult, too. I don't, and I learned that trying to kill something bigger was an exercise in frustration because the combination of the battery and generator leaves you with a fairly minuscule damage output. Also, the batteries and generator on the Rapier are so tiny that you have to have pinpoint accuracy to kill another an M5. ![]() M5s have tissue paper for shields and would blow up if someone so much as looked at them the wrong way. Your cargo bay is too small for anything except energy cells, and while you can make a profit on them, making a few hundred credits per run is a painfully slow way to do it.įighting is possible, but very hazardous to your health. I learned very rapidly that an M5-only start in X3:TC is very difficult. Once the Yokohama-class frigate was reduced to shrapnel, I set off into the wild black yonder. I transferred to the Neil Armstrong, activated the self-destruct, and then hopped back in my Rapier to watch the fireworks. My first effort at modifying the game start was rather crude. This began my quest to find a set of starting conditions and rules that I was happy with, and my results so far are detailed below: For the most part, the problem was that I wanted to play Terran and that start came complete with a frigate, which seems overly generous for a start. When I first started playing XTC, I took a look at the starts that were available, and ultimately decided that none of them really suited me.
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